James Jarman's Devblog

Project Hex

Knightly Builds

Excuse the pun, I couldn’t help myself, and no, there definitely haven’t been any nightly builds either.

Now that’s out of the way, I’ve been growing tired of constantly looking at Manny (Unreal Engine’s prototype character mannequin) and he definitely doesn’t fit the style of the game. So he had to go… sorry Manny! In his place I’ve found an artist named Kay Lousberg (on Mastodon no less) who makes some absolutely amazing lofi art assets (ranging from character models and animations to props and structures). In fact, they’re so close to the colourful visual style I’m going for some of them may end up being part of the final game. I just wish they were more angular and they would be perfect. Anyway, check out their stuff at kaylousberg.itch.io.

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