James Jarman's Devblog

Project Hex

This is where I’ll be discussing the development of Project Hex. Unlike the devblog where I’ll be showing off progress, bugs, issues and their solutions, this section’s articles will delve deeper into the design, implementation and the reasoning behind the choices I’ve made.

Project Hex

At the moment there is very little here as I’m still transcribing social media posts into the devblog, so you’re best starting at Unreal Game Prototype!

Contents

What Is Project Hex?

Project Hex is the development code name for a personal gamedev project I’m creating in Unreal Engine. It’s a colourful lo-fi hex-based infinite procedurally generated terrain game. I have a pretty clear vision of what I want it to be in regards to genre and gameplay (and even have a few name ideas) but that’s all to come later on down the line. The ultimate goal of the project is pretty ambitious but the development will be separated into phases with each phase bringing in a core gameplay block that shouldn’t be too difficult to develop and launch by itself.

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