James Jarman's Devblog

Knightly Builds

Excuse the pun, I couldn’t help myself, and no, there definitely haven’t been any nightly builds either.

Now that’s out of the way, I’ve been growing tired of constantly looking at Manny (Unreal Engine’s prototype character mannequin) and he definitely doesn’t fit the style of the game. So he had to go… sorry Manny! In his place I’ve found an artist named Kay Lousberg (on Mastodon no less) who makes some absolutely amazing lofi art assets (ranging from character models and animations to props and structures). In fact, they’re so close to the colourful visual style I’m going for some of them may end up being part of the final game. I just wish they were more angular and they would be perfect. Anyway, check out their stuff at kaylousberg.itch.io.

It didn’t take too long to get the character model and animation imported but not without its various trials and errors…

Project Hex Long Knight

I swear this happens all the time when messing about with character skeletons and rigging. I mentioned before that I originally was developing Project Hex in Unity and I had the same issue then as well. It does result in some hilarious moments though!

Project Hex Mr Lanky Unity

Eventually I worked out the issues and we have a lovely lofi knight in Project Hex!

Project Hex Knight Character Model