James Jarman's Devblog

Trees and Pseudo-Wireframe Shading

I have been experimenting with a shader that can draw the lines for both tri and quad edges (a sort of pseudo-wireframe shader) for my trees and other static meshes. Seems to be working decently enough. I’m embarrassed how long it took me to create that tree in Blender. I have no idea how 3D artists are able to put up with that terrible UX 😅

Trees and Pseudo-Wireframe Shading